Zombies tend to get painted one of three colours, blue, green or some kind of fleshy colour. Digging out some fantasy figures yesterday reminded me how I was always went for the blue flesh with my zombies. That wasn't a surprise as such, Romero's Dawn of the Dead with its blue faced Z's was burnt in to my conciousness in the days of video nasty hysteria. Seeing those old blue skinned figures did make me realise just how green my zombies had gotten of late. Thing is there was never a concious decision to go green, it just happened!
Here are some old blue skinned fantasy zombies. I don't reckon there's a logical reason for flesh to turn such a blue colour but it always looks suitably pale and undead... maybe the blue is something to do with the necromantic magic used to create them.
I remember giving the flesh on some of these figures an orange glaze, which being the colour opposite to blue, greyed the flesh a little.
Some old citadels... I think one of these was from the AD&D range.
The paint job of those figures must be around 10 years old, if not more. I think these were one of the first groups of figures were I stopped using slotta bases and went back to how I based pre-slotta
Anyway as I mentioned earlier all these blue zombies made me realise how green my Z's had gotten recently.... so last night I took a couple of part painted boss zombies I had on the work bench and slapped on some blue toned flesh to see how they compared with my recent green ones!
As odd as this may sound this was the first time I'd painted under artificial light for maybe 15.... 20 years...
Anyway looking at them this morning I'm liking the way these turned out. Sort of look a bit more realistic which in turn makes them more creepy maybe. Actually they ended up being not so blue in the end... certainly not as blue as the old fantasy figs.
On reflection the females Z's breasts look a bit odd, some kind of extreme tan line effect :) but overall a nice dead colour on both of them. The colours used were a dusty peach ( this was an Anita's brand fleshy colour for no other reason than it was on the desk!) and vallejo ultramarine blue. So the shading was done with these two colours alone. Then I used black, green and blue ink to apply really thin glazes to give the skin a mottled look, and dirty it up a bit also.
So here's the taste test so to speak! Last nights' Z's next to some recent greeny ones.
The pic reminds me to mention the little conversion work... adding hair to the male and more lumpy bits to the female here and there!!
Well what's left to say? Here's a group shot of the zombies. Thanks for reading!!!
Thursday, 30 December 2010
Thursday, 2 December 2010
painted Space Gray
For a long time a picture of this figure was on the tengu site primed but unpainted. Can't remember why he never got painted with the others. Painting him up was one of those things I kept meaning to do but never quite got round to, until the other day. Went for the orange look for this fellow's suit using Vallejo Bronzed Flesh.
Someone on a forum asked the question why would Greys be wearing spacesuits? Good question! Here's a group photo of the current figures from the range. I'll have some new Greys with my next batch of figures, something I'm looking forward to since I'll then be able to field a skirmish force.
I'm thinking of making a change to the current UX01 pack by removing the blue space-suited fellow and adding another standard Grey Alien. Could make the pack more useful. The suited Grey will be available separately like the others.
Someone on a forum asked the question why would Greys be wearing spacesuits? Good question! Here's a group photo of the current figures from the range. I'll have some new Greys with my next batch of figures, something I'm looking forward to since I'll then be able to field a skirmish force.
I'm thinking of making a change to the current UX01 pack by removing the blue space-suited fellow and adding another standard Grey Alien. Could make the pack more useful. The suited Grey will be available separately like the others.
Tuesday, 9 November 2010
Boss Zombies
Finally got a re-stock of Boss Zombies this morning. Been a while since these were available so it's good to have them back in the shop. Here are some pics of the set painted by Vesa Makela.
Friday, 5 November 2010
LNOE plastic zombies
At this years Gauntlet event, run by Deeside Defenders, I picked up a copy of the Last Night on Earth boardgame. I'd known about the game for a while and a big draw for me was all the figures that come with it, 8 survivors and 14 zombies in 3 poses. Here's some pics of the zombies I ended up painting and converting.
The first thing that I noticed about the figures was how bendy they were. These are real soft plastic. Most noticable around the ankles of the figures, very flexy. Now this is a good thing in terms of the figures as un-painted game pieces. You could probably tread on one of these figures and it would spring back into shape, very durable in that respect, but the flex could cause problems if trying to paint them. Soft plastic can be really tricky to get paint to adhere to, and the flex in the plastic can cause the paint job to crack. Having had some revell 1/72 soft plastics resist every attempt at getting paint to stick to them I didn't hold out much hope.
Still, I'd seen enough decent paintjobs over on Boardgame Geeks for me to do a test on one of the figures to see how durable the paint job was. Just a quick simple job, I also used this figure to try out some blood techniques. As it turned out the paint went on really well.
Because I re-based the figures on coins, to match my metal figures, I tried drilling up into the legs and gluing some wire in place. This really strenghtened the figure, taking away most of the flex. I ended up doing this on the other six figures I plan to paint. Here is the painted figures with the 3 unpainted zombie poses, a the lower profile coin base.
Because there are only 3 poses there is limited variation... but this is where the soft plastic of the figures is a real bonus. The figures are so easy to cut and drill conversions take minutes. I played around with these over the course of a week, and few minutes here and there. I got 6 done and called it a day. The remaining 7 zombies I'll leave unpainted. Here are the six conversions.
These two had an right arm swap and one of the heads was repositioned with bit of wire. Gave the bare-chested guy a t-shirt with some green stuff.
Next two was a torso swap, this worked really well. Repositioned the arms. The zombie with the green body and brown legs is probably my favorite of the conversions.
There is less conversion options with the female since she's the only Z chick, so it was a case of re-positioning arms and twisting the torso around on one of them.... (looks like I need to put a bit more putty on one of the arms..)
All in all in was fun playing around with these, especially since they're so easy to cut and convert... not sure when I'll get a chance to paint them though....
The first thing that I noticed about the figures was how bendy they were. These are real soft plastic. Most noticable around the ankles of the figures, very flexy. Now this is a good thing in terms of the figures as un-painted game pieces. You could probably tread on one of these figures and it would spring back into shape, very durable in that respect, but the flex could cause problems if trying to paint them. Soft plastic can be really tricky to get paint to adhere to, and the flex in the plastic can cause the paint job to crack. Having had some revell 1/72 soft plastics resist every attempt at getting paint to stick to them I didn't hold out much hope.
Still, I'd seen enough decent paintjobs over on Boardgame Geeks for me to do a test on one of the figures to see how durable the paint job was. Just a quick simple job, I also used this figure to try out some blood techniques. As it turned out the paint went on really well.
Because I re-based the figures on coins, to match my metal figures, I tried drilling up into the legs and gluing some wire in place. This really strenghtened the figure, taking away most of the flex. I ended up doing this on the other six figures I plan to paint. Here is the painted figures with the 3 unpainted zombie poses, a the lower profile coin base.
Because there are only 3 poses there is limited variation... but this is where the soft plastic of the figures is a real bonus. The figures are so easy to cut and drill conversions take minutes. I played around with these over the course of a week, and few minutes here and there. I got 6 done and called it a day. The remaining 7 zombies I'll leave unpainted. Here are the six conversions.
These two had an right arm swap and one of the heads was repositioned with bit of wire. Gave the bare-chested guy a t-shirt with some green stuff.
Next two was a torso swap, this worked really well. Repositioned the arms. The zombie with the green body and brown legs is probably my favorite of the conversions.
There is less conversion options with the female since she's the only Z chick, so it was a case of re-positioning arms and twisting the torso around on one of them.... (looks like I need to put a bit more putty on one of the arms..)
All in all in was fun playing around with these, especially since they're so easy to cut and convert... not sure when I'll get a chance to paint them though....
Thursday, 21 October 2010
Hoodie Zombie
I finished this last weekend when I was having a break from sculpting. One of my zombies with an attempt at a logo on the hoodie. The logo is 4mm tall on the figure and looks fairly convincing to the eye, but it doesn't fair very well when blown up in a picture. I messed up the stripes on the left arm but covered the mistake in a big blood stain. The letters were damn tricky... After trying this I'm re-thinking my plans to paint an Iron maiden t-shirt on a zombie...
Wednesday, 20 October 2010
Tengu Models scale pics
Someone asked about the size of the Son of Yog-Sothoth model when it was posted on TGN so I thought I'd take some scale pics of the model and some other Tengu figures.
Monday, 18 October 2010
Son of Yog-Sothoth assembly.
Here's a quick guide to putting together a Son of Yog Sothoth model. It's pretty easy with some drilling and pinning, and then some filling needed.
Here are the parts in their raw form, two sprues of metal tentacles and the resin body.
First up I took a few minutes to fill in any air bubbles/mould lines that made it to the surface of the body.
Next up tentacles will need to be snipped apart then they're ready for drilling. I found it best to get these all drilled and with the wire glued in place before the next stage. Stuff used pin vice, 1mm drill bit, super glue, wire, and snippers.
Once they were all done with the wire glued in place I was time to start positioning them on the body. It was a case of drilling holes and seeing how the tentacles looked in that position.
At this stage I had all the tentacles glued in position. Being white metal I was able to add more twist and bend to some of them.
Next stage is filling the gap between the metal and the resin body to smooth out the join. Any type of putty can be used for this, I used a 50/50 mix of milliput and green stuff.
Working around the model all gaps were filled and then the putty was left to cure. That was all the modelling done, next up was to wash the model in some soapy water and once it was dry I stuck it to an old paint pot with some blu tack and primed it grey ready for painting.
Friday, 15 October 2010
Return of the Son of Yog-Sothoth
Here's some pics of the new version of my Son of Yog-Sothoth model. The model is based on the H.P.Lovecraft story The Dunwich Horror and represents the horrid result of a union between terrible god Yog-Sothoth and a human female.
I had been producing this kit using RTV rubber and a resin injection casting method but once the first mould wore out I never got around to remaking another one. This time rather than producing the model myself I got a resin caster to make the body and had the tentacles cast in metal. The body had been re-mastered a little from the first run of models, mainly adding eye-lids to the eyes situated around the bulk of the body.
This model will be released as part of my Dark Foam range sometime next week.
I had been producing this kit using RTV rubber and a resin injection casting method but once the first mould wore out I never got around to remaking another one. This time rather than producing the model myself I got a resin caster to make the body and had the tentacles cast in metal. The body had been re-mastered a little from the first run of models, mainly adding eye-lids to the eyes situated around the bulk of the body.
This model will be released as part of my Dark Foam range sometime next week.
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